How to Get a Free Wonder Weapon on Terminus in Black Ops 6 Zombies
Key Takeaways:
- Players can unlock the powerful Wonder Weapons like the Beamsmasher or Ray Gun by completing hidden Easter eggs on Terminus Island.
- Activating traps, shooting electrified towers, and solving puzzles will lead you closer to unlocking a free Wonder Weapon.
- While it’s not guaranteed on the first try, players can repeat the steps in future rounds for a better chance at securing these legendary weapons.
“Call of Duty: Black Ops 6” has delivered yet another electrifying experience with its Zombies mode, especially on the map Terminus Island. One of the most coveted aspects of the game is the “Wonder Weapons” unique firearms that boast extraordinary abilities. Two fan favourites, the Beamsmasher and the Ray Gun, offer a massive advantage in the chaotic, undead-filled landscape. So, how exactly can you get your hands on one of these bad boys early in the game? Thankfully, Terminus Island is hiding a small, secret quest that can give you a free Wonder Weapon, if you know where to look and luck is on your side.
Unlocking the Wonder Weapon: The Terminus Easter Egg
For those willing to venture deep into the mysteries of Terminus, there is a hidden Easter egg that can reward you with free loot and possibly, a Wonder Weapon like the Beamsmasher or Ray Gun. The process isn’t failproof, but even if you don’t score a Wonder Weapon on your first attempt, repeating the method in later rounds increases your chances of success. Here’s a step-by-step guide on how to unlock the secret Easter egg.
Step 1: Activate the Void Cannon Trap
Your first task on the journey to obtaining a free Wonder Weapon begins by navigating to the Mess Hall and making your way to the Gun Platform. Here, you’ll find the Void Cannon Trap, which can be activated for a price of 1,750 Essence. Be careful though if you’re not quick enough, the Void Cannon can suck you up and teleport you to a random spot on the map, potentially messing up your carefully laid plans. Once you’ve activated the trap, let it complete its cycle and cool down before progressing to the next step. The following steps cannot be done in the same round, so you’ll need to survive another round to continue.
Step 2: Shoot the Electrified Radio Towers Using a Deadwire Pack-a-Punched Gun
Once you’ve successfully activated the Void Cannon, your next objective is to get your hands on a Pack-a-Punched weapon and add the Deadwire Ammo Mod to it. You’ll need Salvage to apply the Deadwire mod to your weapon. Why Deadwire? It’s essential for shooting specific targets in the next stage of the quest.
Next, look out for two radio towers outside of the map. The first one is located near Engineering, and you can spot it by the blue electricity running through it. With your Deadwire-equipped weapon, shoot the radio tower’s blue light, causing it to surge with electricity and turn red. But there’s no time to relax! You now have to run to the Storage Area, just outside of the Quick Revive room, and locate the second radio tower. Shoot its blue light with your Deadwire weapon, turning it red as well. Both towers should now remain electrified, and you’ll be ready for the next phase.
Step 3: Re-Activate the Void Cannon
After shooting both radio towers, it’s time to revisit the Void Cannon. Progress through another round, and once the new wave of zombies starts, reactivate the Void Cannon. This time, you’ll want to keep a close eye on the beam, as it will shoot a meteor out of the sky. Watching this event closely is critical because the meteor will land somewhere on the map, and you’ll need to track where it crashes.
Step 4: Travel to Castle Rock Island for Your Loot
Now that the Void Cannon has blasted a meteor from the sky, you must set sail to Castle Rock Island, located to the east side of the map. Here, you’ll find the crash site, marked by a burning pit where the meteor struck. This is where the fun begins! Depending on the round you completed the step, the loot may be more plentiful, offering rewards such as Salvage, Essence, Ammo Mods, and potentially, the coveted Wonder Weapon.
However, if you don’t get the Wonder Weapon in your first attempt, solo players can save and quit the game on that round to try again in the hopes of better luck. The trick here is persistence.
Crafting the Beamsmasher Wonder Weapon
If you’d prefer to craft a Wonder Weapon instead of relying on the randomized meteor loot, Black Ops 6 Zombies has provided a more structured side quest for you to complete. The Beamsmasher is a devastating laser gun that also slows zombies when you aim down its sights, making it a must-have for any Terminus Island player.
Step 1: Power Up Three Computers
Before you can even think about crafting the Beamsmasher, you’ll need to activate three computers spread across the island. These computers need to be turned on in a specific order X, Y, and Z and you’ll need to restore power before you can interact with them.
- Computer X is found in the Docks area, marked with a red “X” surrounded by yellow tape. It’s right at the top of the stone stairs near the water.
- Computer Y is located in the Storage Area, up the dirt path just outside the Quick Revive room.
- Computer Z can be found in Communications, near the railing that overlooks the upper station of the incline lift.
Once all three computers are turned on in the correct order, you’re ready to move on to the next step.
Step 2: Shoot the Fuse Boxes with Dead Wire
For this part of the quest, you’ll need to ride the incline lift while equipped with a Deadwire Pack-a-Punched weapon. As the lift ascends, look up and find the shattered office windows. Inside, you’ll see a fuse box. Using your Deadwire weapon, shoot the fuse box to activate it. This will create a chain reaction of electrical orbs moving to other fuse boxes. Follow the orb’s trail, shooting each connected fuse box in sequence, all the way to the Jugger Nog room and out into the Rec Yard.
The final fuse box will unlock a door to the Research Office, where you can collect two key items: the EMF Fob and the Multiphasic Resonator.
Step 3: Solve the Oscillating Computer Code
Back in the Research Office, interact with the oscillating computer in the center of the room. This will prompt a series of sticky notes to appear on the screen, asking you to input a three-part code. The solution to this puzzle lies in solving the math problems on the whiteboards behind the desk. Each variable (X, Y, and Z) corresponds to the computer screens you activated earlier, and you’ll need to use these clues to deduce the correct numbers.
If math isn’t your strong suit, you can take a shortcut by bribing Peck, a character located near the spawn area. For 5,000 credits, Peck will reveal the code, which you can then input into the computer.
Step 4: Retrieve the Island Orbs
Once the code is entered correctly, the computer will light up, signaling that you need to travel to Castle Rock Island once again. This time, you’re looking for a floating blue orb. Interact with the orb to place the Resonator, and watch as it attaches itself to a nearby zombie. The zombie will glow blue, and you’ll need to kill it to make it drop a small blue energy ball.
After picking up the energy ball, take it to the larger orb and repeat this process until the orb flies off to another island. You’ll need to chase it down two more times, first when it turns green and finally when it turns purple.
Step 5: Craft the Beamsmasher Wonder Weapon
After completing the orb sequence, return to the Research Office. Interact with the workbench in the back of the room to start crafting the Beamsmasher. This powerful weapon uses a laser to decimate zombies and has the added bonus of slowing them down when you aim.
Additional Tips for Success
- Repeat the Easter Egg: While the meteor Easter egg isn’t a guaranteed way to get a Wonder Weapon, persistence is key. If you don’t receive a Wonder Weapon on your first attempt, replaying the quest in later rounds increases your chances of getting one.
- Use Deadwire Wisely: Deadwire is essential for both shooting the fuse boxes and completing the radio tower steps, so prioritize upgrading your weapons with this Ammo Mod as soon as possible.
- Solo Players Can Reset: If you’re playing solo and fail to get a Wonder Weapon, save and quit the game at the end of the round you completed the quest in. This allows you to restart and try the process again without losing your progress.
Frequently Asked Questions (FAQs)
Q: What are Wonder Weapons in Black Ops 6 Zombies?
A: Wonder Weapons are special, powerful weapons in Zombies mode, like the Beamsmasher and Ray Gun, that can help players survive against waves of zombies.
Q: Can I get a Wonder Weapon every time I do the meteor Easter egg?
A: No, Wonder Weapons are not guaranteed, but completing the Easter egg increases your chances. You can replay the quest in later rounds to try again.
Q: What’s the easiest way to craft the Beamsmasher?
A: Follow the side quest on Terminus by activating computers, shooting fuse boxes, solving the computer code, and collecting orbs from zombies. Alternatively, you can bribe Peck for the code if you struggle with the puzzles.
Q: Is the Void Cannon dangerous?
A: Yes! Be careful when activating it, as it can suck you up and teleport you to a random location on the map if you’re not careful.
Q: What should I do if I don’t get the Wonder Weapon after the quest?
A: If you’re playing solo, you can save and quit the game on the same round you completed the quest and try again in future rounds.